Streaming Frame Rate & Bandwidth Considerations OverviewStreaming frame rate (fps) is dependent on game complexity (polygon PureWeb May 9, 2024 2 min read
Web client communication to Unity and back The PureWeb SDK provides a host of functionality for communicating PureWeb May 1, 2024 5 min read
Receiving Microphone Input in Unreal Engine SummaryThe microphone feature in Unreal Engine's Pixel Streaming passes the PureWeb Mar 18, 2024 2 min read
Dealing with disconnections or low-quality streaming If you have users with slow or variable internet connections, PureWeb Feb 13, 2024 1 min read
Enabling collaboration Collaboration is a way to use a single session but have multiple streams. The maximum number of supported collaborators will be between 2 - 6. PureWeb Jan 3, 2024 4 min read