Streaming frame rate (fps) is dependent on game complexity (polygon count, lighting, particle effects, etc.), as well as your browser resolution, network latency, bandwidth, and hardware specification.
On intra-continental network links, average frame rates between 30 and 60 fps are typical when streaming multi-million polygon models at 720p to commodity grade end-user devices (between 20 and 40 fps for 1080p).
While 720p streams require a minimum of 5Mbps, it is recommended to have 10-12 Mbps available when consuming up to 1080p.
We assume your game file size 50gb or less; the file size of the game will directly impact the launch time, and as a result, the time the user needs to wait for a stream. we strongly recommend that the game be designed such that it can be packed in a 4GB or less (uncompressed) package.
Compatibility can be verified by running your project locally in a browser. Detailed instructions on how to do this can be found in the Preparing Your Unreal Project or Preparing Your Unity Project guides.
For a good user experience with a single concurrent user, we strongly suggest targeting 60 FPS in the streaming client. To achieve this, we require that your game model perform at a minimum of 80 FPS on Nvidia RTX 2070 graphic hardware, as some performance is lost due to the capture, encoding, transmission and decoding of video data.