What's the difference between publishing 3D applications on the PureWeb Reality platform vs using WebGL?

Unreal and Unity have WebGL deployment options, but only for desktop, not mobile devices.

WebGL is less robust, and is limited in what you can do with publishing 3D applications because models will be lower in fidelity. Simple models that are fairly lightweight (such as a shoe, jewelry, etc.) are okay for WebGL.

High fidelity models, graphic intensive game projects, or multiplayer experiences are not supported by WebGL. Using the PureWeb Reality platform vs. WebGL comes down to quality and cost. WebGL is cheaper to deploy, but with the tradeoff of lower quality.

WebGL depends on device capability whereas with PureWeb Reality you're rendering from the cloud, which ensures consistent visual quality across all devices.