When a user connects to your game package through our platform, they essentially have a dedicated machine in the cloud. This machine is running the game and then providing them a real-time stream through the web client. That doesn't mean however, that they cannot interact with other users...it's simply a matter of how.

There are many great options available on the market for creating multiplayer game servers, which you could then leverage for a customized user experience on the PureWeb platform.

For a few suggestions to start developing your multiplayer experience, check out the links below.

What Is Amazon GameLift? - Amazon GameLift
Learn about Amazon GameLift solutions for low-cost hosting of session-based, multiplayer games.
Agones is a library for hosting, running and scaling dedicated game servers on Kubernetes.